This section aims to pull together the detail put forward across the five identified platforms while articulating the alignment that’s required for the ecosystem to achieve great things for the game.
The below table represents a calendar of the numerous concepts that have been presented across the pathway, professional and international layers and how they all fit together.
At first glance, a season that goes for 44 weeks looks like a daunting prospect from a player preservation perspective.
The first point to make here is that with multiple formats positioned in the calendar, players would get a considerable number of weeks off between them. If a Wallaby were to play every game of the year across all formats including all finals, they would play a total 37 games. I would suggest any test player that plays in a Trans Tasman Rugby (TTR) or Indian Pacific Championship (IPC) final be rested for the following test match in the June or November international windows to ensure a player’s season is maxed out at 35 games.
This brings us in line with the grind of a European season where clubs such as those in the Top 14 can play up to 37 games a year. Obviously there is a heavy reliance on the wider squad and player rotation is the norm, but test matches are an additional load for those players who line up for national duties.
TTR players that don’t make Wallaby squads would be expected to link up with local clubs after the TTR season and their ARC representative side following the IPC. These players would receive a five-week rest after their TTR club’s last game and the number of club rugby games they would be available for would be dependent on how many TTR games they played, whether they played in the Union of Origin fixture and how deep their TTR team went in the post season. Any player involved in the IPC final would also be automatically rested from their first ARC game.
Non-Wallaby professionals that make their TTR club’s 23 each week would be available for six to nine weeks of the club season while those in the wider squad that play irregularly would be available for more. Again, the idea would be to max players out at 35 games across TTR, club, IPC and ARC formats to ensure players are getting plenty of rugby while not getting burnt out.
The table above depicts the number of formats a non-Wallaby professional could be involved in throughout a season of rugby. One column shows how many games they would play across each if none of their teams were involved in finals and the other shows the number of games if they played finals in each competition (where there is a post season).
Working our way down from international rugby, a representative concept has been embedded into the ecosystem to serve as a feeder/trial process for the Wallabies. Selectors get an opportunity to see players perform at an intensity that’s somewhere between test and TTR standards while players get the chance to stake a claim for Wallaby honours. Meanwhile, fans get another engaging concept and season narrative and the game gets to sell it to them with further broadcast and ticket revenue generated.
To whet the appetite, this is what these representative teams could have looked like in 2023 with current and returning Australian Super Rugby players.
Super Rugby has been disbanded and split across two formats that represent the professional product that Australian rugby takes to market in an attempt to engage interest and capture the hearts and minds of our youth. The Trans Tasman Rugby competition becomes our ‘domestic league’ with our New Zealand partners. Played over a sixteen-week window, it aims to be long enough to avoid being considered an exhibition but short enough to keep it punchy and ensure the best players remain active for their clubs throughout.
The Indian Pacific Championship is our chance to link up with another two high quality leagues outside of Europe and compete against players from an additional three countries. Played over an eight-week window, it beefs up the number of quality games that our professional players have access to and represents extra revenue opportunities for clubs.
While these formats are responsible for producing the talent that go on to earn Wallaby caps, they still function in a part of the ecosystem that is in the business of professional sport and these clubs have to operate in a fashion that produces the best results on the scoreboard and in the bank account. There is nothing more beneficial for the Wallabies and Australian rugby as a whole than five professional clubs that are successful on and off the field. This platform cannot be considered a Wallaby trial ground- its clubs having the chance to perform successfully will ensure that it achieves that function effectively.
The ARC will provide TTR squad members (not with the national squad) with an additional seven games of development at a standard of play that’s somewhere between TTR and club rugby. It will also be an important part of the season for some of those Under 20’s players that show the ability while exposing club players to a higher standard of play which could be useful if they’re ever given an opportunity with a TTR squad.
The table above puts the lens over what an ‘apprenticeship’ in elite rugby could look like during the very important formative years of a 19/20 year old who is on the pathway towards a full time contract with a TTR club .
The five Under 20 TTR teams would operate as academy programs that are run by a professional team of staff who are themselves progressing through the ranks in their relevant field of expertise. In addition to the ‘below the line’ features required to train a team for competition, they would be delivering a broad pallet of off-field development focuses that aim to produce well-rounded athletes that are adequately prepared for the challenges of a career in elite sport. These academies would also have access to the resources and many of the personnel from their professional TTR club to give players a rich exposure to this environment. The ten-week Under 20 competition will provide young players with eight quality games against other professional ‘colts’ programs who are similarly exposed to a professional club system.
While the majority of those players will only go on to become first grade club and ARC-standard players, the U20 Union of Origin game will put two teams worth of the best young talent against each other and provide TTR clubs with a valuable talent ID opportunity.
The five Under 20 academies will be looking at the eight Under 18 representative teams as the pool of talent that stocks their squads. The seven Australian teams that mirror the ARC sides would solidify a visible representative structure and provide a young player with a clear line of site between their club/school and their representative jurisdiction that offers a development pathway before becoming a feeder system for professional rugby ranks.
While the five Under 20’s ‘academy programs’ are embedded within the five professional TTR teams, the seven entities that make up the ARC would operate as multi-tiered representative academies that internally pool resources across their numerous programs. At the upper-end they would be training their combined squads of club and TTR players in preparation for the seven-week ARC. Beneath that ‘face’ of the academies (the 7 Australian ARC brands) there would be a 7’s program and the U18 and U16 programs that spend training camps and a school term working with and developing their talent in preparation for their respective national championships. They would also have access to and work alongside the U20’s TTR staff to manage program alignment while also developing their own coaching capability. As well as identifying players to enter and develop along the pathway, a core function of these seven academies is identifying coaches and providing them with development opportunities to continue to progress within their academy and prepare them to potentially assume a role at a professional level.
This aligned pathway uses identifiable academy 'brands' to progress a young player's development through exposure to quality coaching and gameplay that puts them in a good position to be released to the next level. The NRL is able to leverage their favourable position as one of the two dominant football codes on Australia’s sporting landscape to start locking away talent around that 16-year-old age bracket. It’s achieved by little more than waving a dream in front of these kids that they, and so many of their peers aspire towards in this country. These entities and development structures would represent rugby's attempt to draw and keep young talent in the game while pushing some towards a professional career in rugby.
The five country regions in both New South Wales and Queensland would also be aligned to one of the four representative jurisdictions that exist in these states. While the 10 regions across both states aren’t positioned at the upper levels of the pathway, country rugby is such a vital part of Australian rugby’s ecosystem and any effort to address the alignment between different facets of the game has to tie in regional areas. There are 13.5 million people in Australia’s rugby heartland states of New South Wales and Queensland and 5.5 million of these live outside the capitals. That’s more than the population of New Zealand and while it’s not concentrated in one area, it still commands appropriate attention and resourcing.
As well as aligning each of these regions to one of the representative teams, I would bring the pathway to their backyard and play the bulk of the ARC in regional population hubs. Most ARC games played between weeks one to five would be played across regional areas in New South Wales and Queensland and would form half of a ‘double-header’ that also includes a Country Rugby Championship clash between two regions. The ACT would also play games in their regional NSW jurisdiction and a Round 7 ARC clash would be partnered with the big battle of the bush between the Cockatoos and the Heelers. Yes, that’s an investment in travel and accommodation, but taking quality rugby to the regions and putting a representative pathway to aspire towards in front of young kids would be a worthy initiative to effectively engage such an important part of the rugby ecosystem.
This schedule is an example 7-week ARC draw that depicts how it overlaps with the two Regional Country Championships and how these ‘country rugby experiences’ could take shape.
While junior and regional representative platforms are still very much at the grassroots section of the game, they’re a smidge above the participation level where all players begin their rugby journey and the overwhelming bulk of a nation’s player numbers sit. As the entry point and the broadest part of the ecosystem, it represents a vitally important aspect of the landscape where engagement initiatives to lure participants and adequate infrastructure to maintain them are some of the cogs that need to be turning effectively. While these resources need to be deployed across the grassroots strategically, the strength back towards the top of the blade of grass plays a huge part in the reach and success at the base.
International and professional rugby are the drawcards and represent the products that are the face of the game. As such, these layers of the ecosystem shoulder the responsibility of capturing the hearts and minds of young people and pulling them into that participation level.
Players are what feed up through our ecosystem and providing an effective player pathway is often spoken about as a key area for the health of the game. There’s definitely a lot of truth in this argument (hence this whole website), however what’s as important if not even more so is applying strategy to the ecosystem that ensures you’re providing an effective pathway for fans. All (most) players end up shedding their status as ‘athletes’ and solely occupy the role of the ‘fan’ (if the game is operating well) and there’s no better way to attract young players than hooking them as fans to ignite that spark and start that dream.
This is the stakeholder group that funds the game and their kids represent a group that are positioned most favourably to enter the grassroots participation layer of the ecosystem. If this group declines (as it has in recent years), then the game declines at each part of the ecosystem (as it has in recent years). The lens of attracting and maintaining fans should therefore be applied to and influence all decisions that concern the strategic direction of the game.
Copyright © 2024 Australian Rugby Ecosystem - All Rights Reserved.
Powered by GoDaddy
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.